On top of that, BioShock Infinite - despite its various streaming glitches - proved to be a mostly solid piece of PC code, the ideal basis from which to port to PS4 and Xbox One, so hopes were high going in here.Īdditionally, there's good news for PC owners of the original games too - they get immediate access to all of the remastering work with no further cash outlay required. After all, despite their striking visuals, BioShock and its sequel are actually based on a modified form of Unreal Engine 2.5, a relatively ancient game engine originally deployed in the PS2 and original Xbox era. Now in theory, this shouldn't cause any issues for the first two games in the series, at least. On top of that, 2K Games has aimed high in terms of performance and image quality, with 1080p resolution and 60fps action targeted for all three titles. The original BioShock, its underrated sequel and all the DLC are treated to a full remaster for their current-gen console debuts, plus there's a full port of BioShock Infinite, offering the complete PC package for PS4 and Xbox One owners. If, however, you've never sunk into the haunting depths of Rapture, this is the time to sort it out.On paper, the package looks compelling. If you've already played and loved the three original titles plus their DLC then some mild visual upgrades and a handful of extras might not be enough to justify the purchase. The first isn't just an all-time-great in terms of influence but in terms of building atmosphere, telling a story and delivering an intelligent, immersive action game.Īnd if neither of its sequels manages to do the same with such consistent levels of genius, both find new ways to expand on the concept and gameplay, whether finding an emotional core in the rusting heart of Rapture or delivering some of the best WTF? moments of any game. Some might say that the BioShock games are over-rated, but this collection makes it an even harder argument to push. It's not a huge issue for us, but might leave some of the series' biggest fans feeling a little disappointed. The final stretch in particular is right up there with anything in the other two games it's real heart-in-your-mouth stuff and absolutely compelling.Īgain, BioShock does best with collectible commentary sequences from Ken Levine and Shawn Robertson, plus a museum of initial designs and concepts to wander around, but there's not much material for BioShock 2 or Infinite. Yet the weakest BioShock remains a brilliant piece of work, with some well-developed characters and scenarios, some strong new enemies, tools and plasmids and a surprising amount of heart. While the team at 2K Marin did a fantastic job of extending Rapture, there's still a slight sense of diminishing returns. Playing as a sort of early prototype Big Daddy, the game struggles to make you feel as threatened as you often do in BioShock, while the reliance on staged battles and recurring objectives – protecting the Little Sisters while they harvest Adam – can make it feel less inspired. We'll forgive the odd lapse – the final boss battle, some lazy mid-game gathering missions, an escort mission near the end – because the quality is so exceptionally good overall.īioShock 2 isn't so universally well-loved, and it undeniably suffers in comparison to the first game.
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